For The Creators

Cynn - Monday, 25 May 2009 05:50

What Clash Co. delivers to the developers, publishers and sponsors.

  • What we offer.

Clash offers competitive marketing solutions for sponsors, developers and publishers allowing them to better reach and grow their fan base directly or to appeal to the demographic as a whole. To do this, Clash provides both digital tools and a trained staff.

We deliver our experience through 3 main services.

1.)    Dedicated web presence.

We construct a dedicated web portal for the client that serves as the hub for their tournament event. This portal is custom designed for the client’s brand and includes all of the tools needed to host the event. Users sign up, get help and track their progress through the tournament all from this application. Our help desk and automated mail services deliver the client’s marketing message to the participants through the duration of the event.

2.)    In-house human event judges.

When the game type permits, Clash uses human judges to host and oversee the matches in the tournament finals. This allows one on one interaction with the players and the ultimate in cheat protection. We also assure the best game play speeds by hosting at our office location. Over the history of our event management, players have appreciated this aspect of our services above all others. Clash is unique in this offering.

3.)    Worldwide, web based automated league and prizefighting applications.

With our tools we can serve any region with language appropriate applications in a long term league or short term ladder system of competition. This type of event is scalable for large player numbers and extended promotional lengths. Event types include: Ladders, Leagues, Brackets, score boards and Sweepstakes.

  • How our offerings differ from other groups.

Clash is different than most, if not all other video game competition companies. The biggest difference is that Clash is dedicated to the client only. We do not carry the baggage of an existing league or sponsorship. This means that each event we do is absolutely dedicated to the client as a marketing effort. This allows many benefits such as:

-Freedom of sponsorship.

Clash works each event as it’s own entity. This means the client does not have to consider brand compatibility with existing sponsors and is in fact, free to pursue their own sponsors for the event if desired. This gives more control and opportunity to the client. Clash services can be paid directly or we can shop the event to possible sponsors for you.

– Retention of the players.

Clash does not run leagues or tournaments under its own brand. We do not bring an existing player community to events. This means that every player who signs up for tournament events are bound to the terms and conditions of the client themselves and their information is free to the client to further its promotional agendas with the competitive demographic. Other providers are forced to limit player information to third parties due to pre-existing TOS agreements.

  • Partial past client list.

Clash has worked on some of the biggest game brands with the largest companies in the industry. Below is a partial sample of our past clients.

– United States Army

– Microsoft Corp.

– Electronic Arts

– Take 2 Interactive

– Bungie Studios (Halo 2 and Halo 3)

– Tecmo Games Inc.

– Rockstar Games

– The NFL

– Players Inc.

– Visa Corp.

– College Sports Television

– NCAA

– World Cyber Games

– 2K Sports

– 2K Games

Define Clash Co.

The Clash Company was founded in 2003 for the specific purpose of bringing high caliber tournament events to broadband video game consoles and PC. Since then Clash has become the most trusted tournament executor for Microsoft as well as other major publishers such as 2K, Rockstar, Tecmo, Bungie, EA Sports and more. Clash has held events for clients and partners such as College Sports Television, Visa Corp, Gamestop and others. Clash provides total competition programs that move software, enhance the sales of downloadable content and create brand awareness within the core gaming demographics.