FAQ

Cynn - Monday, 2 August 2010 01:35

What is the Clash Company?

The Clash Company was founded in 2003 for the specific purpose of bringing high caliber tournament events to broadband video game consoles and PC. Since then Clash has become the most trusted tournament executor for Microsoft as well as other major publishers such as 2K, Rockstar, Tecmo, Bungie, EA Sports and more. Clash has held events for clients and partners such as College Sports Television, Visa Corp, Gamestop and others. Clash provides total competition programs that move software, enhance the sales of downloadable content and create brand awareness within the core gaming demographics.

So why is Clash not a name seen more prominently in the industry?

Our events are held as the official events of the clients. That means when Clash holds a Halo tournament for our clients at Microsoft, the event is billed as an official Microsoft Halo Tournament. Our involvement is covert as we provide the best possible competition to the players of the world.

Is the Clash Company an eSport organization?

Yes and no. Yes in the effect that we provide high impact online and location based competitive events. No, in the effect that we do not function as a league or federation. Unlike our friends at Major League Gaming or World Cyber Games we do not operate as a public gaming league. This is because we build our competitive solutions directly for our clients to use as their own marketing and community outreach. This also means that when Clash holds large tournament events, pros from both MLG and WCG can come to compete together where otherwise they would not be allowed to due to conflicting sponsorships.

Who are some of our clients?

Clash has worked on some of the biggest game brands with the largest companies in the industry. Below is a partial sample of our past clients.

-United States Army

-Microsoft Corp.

-Electronic Arts

– Take 2 Interactive

-Bungie Studios (Halo 2 and Halo 3)

-Tecmo Games Inc.

-Rockstar Games

-The NFL

-Players Inc.

-Visa Corp.

-College Sports Television

-NCAA

-World Cyber Games

-2K Sports

-2K Games



Define Clash Co.

The Clash Company was founded in 2003 for the specific purpose of bringing high caliber tournament events to broadband video game consoles and PC. Since then Clash has become the most trusted tournament executor for Microsoft as well as other major publishers such as 2K, Rockstar, Tecmo, Bungie, EA Sports and more. Clash has held events for clients and partners such as College Sports Television, Visa Corp, Gamestop and others. Clash provides total competition programs that move software, enhance the sales of downloadable content and create brand awareness within the core gaming demographics.