For The Players

Cynn - Wednesday, 24 June 2009 05:41

What players both Pro and Rookie can expect from Clash Co. events and promotions.

The Clash Company was formed by players who understand the dynamics of each dedication level of gaming enthusiasts. A casual competitor and a pro player have vastly different needs when it comes to the environment they play in.

For the Casual or Rookie player:

First off, there’s nothing wrong with being a Rook. Just because you are new or have less time to play and practice does not mean you are out of the running nor that you should ignore the call to compete.

To protect the interests of fair and honest game play Clash analyzes each mode, map, weapon and combination of such to make sure that abuses of these elements aren’t allowed to happen. The decision process on what elements go into fair play standards is handled by our Legacy Operators (Judges) with input from the game’s development team as well as various high ranking players and clans from the games in question.

To put it short: We protect your ability to properly play without dishonest surprises or exploits by fellow players.

For Professional Gamers:

We understand that the needs of professional players can quickly become a bit more complex than your average competitor. Here at Clash we support your right to compete under any identifier you choose. We share only the name (Gamertag, PSN ID, etc) you enter the event with. This prevents “Pro Targeting” and other forms of unfair treatment in the event. We also understand the needs of your sponsors may be of high priority and we are more than happy to work with them to allow your participation if need be.

If you have any questions before you compete please contact us or forward contact to your manager.

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Define Clash Co.

The Clash Company was founded in 2003 for the specific purpose of bringing high caliber tournament events to broadband video game consoles and PC. Since then Clash has become the most trusted tournament executor for Microsoft as well as other major publishers such as 2K, Rockstar, Tecmo, Bungie, EA Sports and more. Clash has held events for clients and partners such as College Sports Television, Visa Corp, Gamestop and others. Clash provides total competition programs that move software, enhance the sales of downloadable content and create brand awareness within the core gaming demographics.